Video Game Music Architect

Phase 1.0.1 stabilization: genome DNA plus anti-clone seed advance, string behavior genome, string sameness audit, mutation, repair, and export candidate.

Genome DNACue PurposeAnti-Same IntroString Anti-CloneAudit + RepairExport JSON/MIDI
No arrangement generated yet.Use Generate > Generate + Mutate Entirety. Normal Generate now advances the seed every click.

Cue Setup

compact controls
Phase 1 genome: default generation now creates a master DNA object first, then sections, motif family, harmony, rhythm, bass, drums, track roles, mutation, audit, repair, and export candidate. Real-sample playback is still staged for later phases.
1 - Draft DNA0

Raw cue sections created from function, tempo, key, and instrumentation intent.

2 - Mutation Stack0

Entire-arrangement passes: drums, guitars, orchestra, dynamics, anti-samey gates.

3 - Export Arrangement0

Final object is what export sees. Drafts are never treated as finished output.

Actual Arrangement

waiting
No arrangement yet. Run the Generate menu or the compact Generate + Mutate control.

Track Timeline

viewport-bound lanes